The Design Process
A process you can trust
When a problem is new and a little scary, it helps to have steps to follow. Designers use the design process: a set of six steps that turns a need into a solution that has been tested. Teams of engineers use it to design cars. You will use it to design things out of cardboard and craft sticks. The steps are the same.
The six steps
1. Identify the need. Notice the problem and write the design brief (Unit 1).
2. Gather information. Find out what is already known. Talk to the user. Talk to people who have solved something similar. Look in books, stores, museums, and online. Measure the real things involved.
3. Develop alternative solutions. Come up with many possible answers, not one. Sketch them. Brainstorm with a team.
4. Select the best solution. Compare the alternatives against the criteria and constraints. List what is good and bad about each one. Pick the strongest.
5. Implement the solution. Build it: a model, a prototype, or the real thing.
6. Evaluate the solution. Test it against the criteria. Does it do what the brief said? What would make it better?
Why it is a loop
The figure is a ring, not a straight line, on purpose. Step 6 almost never says "perfect, stop." It says "the base is too narrow" or "it works but it is ugly." That sends you back: to step 5 to rebuild, or to step 3 to try a different idea. Going around again is called iteration, and good designers expect to iterate several times. The first version is a question. The test is the answer.
Skipping steps costs more than it saves
Students who skip step 2 build things that already exist, or that the user cannot use. Students who skip step 3 fall in love with their first idea and never find the better one sitting right behind it. Students who skip step 6 hand in something that was never tested. Each step is short. Skipping one is what makes a project long.
Scientists use a similar loop called the scientific method: ask a question, research, hypothesize, experiment, analyze, conclude. Designers aim for a solution; scientists aim for an explanation. The habit of testing is the same.
๐ค Words to know
๐ Mini activity: Walk the loop
Put the six steps in order, then recognize them in a real project: a team designing a phone stand for the class 3D printer.
- 1Tap the six steps of the design process in order.๐ก You cannot gather information about a need you have not identified, and you cannot evaluate what you have not built.Tap the cards in the order they happen โ first one first.
- 2The phone-stand team did these things. Sort each one into the step it belongs to.
- 3The stand tipped over in the test. What should the team do next? Choose every good move.
- 4Here is a paper-airplane design story out of order. Tap the events in the order they happened.
โ Check: The Design Process
- Mini activity: every step needs its โ.
